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Guilds: growing and sharing knowledge

Each week, we dedicate part of our time to working in Guilds—spontaneous groups of 4 to 8 people formed to learn and share knowledge. Every four months, new Guilds emerge based on topics freely proposed by participants.

2025 - Quarter 3

Gildonferenza Intré Camp 6 febbraio 2026 - Gilda PhotoSelector AI

PhotoSelector AI

The Guild team developed a modular prototype for the automatic selection of the best photographs, transforming a complex and time-consuming task into a fast, intelligent, and fully local process.

The solution integrates five artificial intelligence models — including NIMA, PIQE + BRISQUE, and CLIP — covering aesthetic and technical evaluation, semantic search, and shot diversity analysis. The system operates without cloud dependencies, ensuring full privacy protection. The result is a fully functional tool that significantly reduces selection time and gives users full control over their images.

The project also highlighted some limitations of current pre-trained models, such as occasional misinterpretation of artistic style or loss of detail due to compression. This critical analysis laid the groundwork for future improvements, confirming that innovation stems not only from using technology, but from continuously questioning it.

Gildonferenza Intré Camp 6 febbraio 2026 - Gilda Tabletop RPG

Tabletop RPG

During the sessions of this Guild, the group explored three very different narrative universes, united by a shared goal: strengthening cohesion, trust, and collaboration through role-playing.

Three role-playing games were experienced:

  • Prism, to immerse participants in the tensions and conflicts of a dystopian society;
  • Numenera, set in a world built upon the ruins of eight vanished civilizations;
  • Dungeons & Dragons (fifth edition), a collaborative storytelling experience in which participants gather around a table to build epic stories together, guided by imagination and teamwork.

A journey that blends creativity, active listening, and collaboration, transforming play into a tangible tool for team growth.

Gildonferenza Intré Camp 6 febbraio 2026 - Argilda

Argilda – Pottery workshop

Argilda is a fusion of the words “clay” (argilla) and, of course, Gilda: a collective journey that uses the ancient art of clay — and ceramics — as a metaphor for exploration and shared learning.

Through the key milestones in the history of clay, the group directly experimented with modeling and decoration techniques. The experience stands out for its immersive sensory approach: activities conducted in the dark and the use of natural elements such as leaves and flowers stimulate new perceptive and expressive modes.

The workshop fosters the development of innovative creative and relational languages, strengthening cohesion and collaboration within the group.

Gildonferenza Intré Camp 6 febbraio 2026 - Gilda F#

F#

The Guild embarked on a hands-on learning journey focused on F#, a functional programming language developed by Microsoft for the .NET platform, with a concrete focus on real-world applicability.

During the sessions, the team wrote more than 5,100 lines of F# code and over 2,500 lines of C#. The primary value, however, lies in the experimentation process: the group explored advanced concepts, assessing their impact and sustainability within ongoing client projects.

The outcome is a repository hosted on the company’s GitLab — not a production-ready application, but a structured knowledge archive and a solid foundation for future exploration.

Gildonferenza Intré Camp 6 febbraio 2026 - Gilda i3Banchetto

i3Banchetto

A Guild with a clear objective: enhancing the Intré sponsor banquet experience at conferences.

Starting from a user flow that combines quick QR code registration with immediate access to selected video games, the group designed and developed a complete web portal. The solution includes an administration panel, a registration management system, and a suite of five mini-games — including Tetris, Memory, and Arkanoid — each featuring a leaderboard to encourage healthy competition.

Built with modern technologies such as Angular, Phaser, and Node.js, the project aims to increase engagement and support qualified lead generation. At the same time, it provided the team with a practical opportunity to deepen their knowledge of a game development framework and interactive experience design.

Gildonferenza Intré Camp 6 febbraio 2026 - Gilda intr3ndo

Intréndo

“Island Adventure” is an adventure video game developed by this Guild using the Phaser engine. The project was created to deliver a solitary and immersive experience, designed to stimulate logic and the player’s spirit of exploration within a compelling setting: a mysterious island full of secrets to uncover.

The team followed a comprehensive creative process covering all development phases: from initial brainstorming and game design definition, to building 2D environments with Tiled, composing an original soundtrack, and writing an engaging storyline with carefully crafted dialogue.

The result is a complete and polished video game featuring smooth movement mechanics, narrative puzzles, distinctive graphics, and inclusive attention to LGBTQ+ themes. Island Adventure invites players to embark on a personal journey of exploration, turning every corner of the island into an opportunity for discovery.

Gildonferenza Intré Camp 6 febbraio 2026 - Gilda Junior Angular Development

Junior Angular Developer

This Guild was created with the goal of preparing participants for the Junior Angular Developer certification through a structured and collaborative learning path.

The sessions alternated guided study of the official documentation, individual deep dives, and hands-on coding practice, aiming to strengthen the framework’s theoretical foundations and improve frontend development methodologies.

As tangible proof of the skills acquired, the group developed an Angular version of the game “Tic Tac Toe,” used as a practical project to apply learned concepts and reinforce design and implementation competencies.

Gildonferenza Intré Camp 6 febbraio 2026 - Gilda AI Century Fox

AI Century Fox

The Gilda developed an artificial intelligence project capable of transforming a simple text prompt into a cinematic product by automatically generating plot, poster, and trailer through a system of collaborative AI agents.

The project focused on exploring and integrating the latest agent-based AI technologies, with the goal of analyzing their operational logic, decision-making autonomy, and integration patterns within real software architectures.

Specifically, the team implemented advanced concepts such as Function Calling for structured tool invocation, an MCP server as a central coordination hub, and A2A protocols for agent-to-agent communication, integrating everything within a .NET framework.

The result is an operational architecture in which a frontend initiates the process by querying a Producer Agent, responsible for dynamically orchestrating the specialized agents required to generate the complete creative package. The project concretely demonstrates the potential of multi-agent systems in the automated production of complex content.

2025 - Quarter 1

Gilda Scrum Quest 3

Scrum Quest 3

The guild is the third iteration of the “Scrum Quest” project, the agile-themed board game developed by the “i3 Board Game” guild during the second semester of 2023 and already showcased at the 2024 edition of the #play14 event. During the available sessions, the team worked on the following objectives:

  • Balancing the game by simplifying its core dynamics.
  • Making “Scrum Quest” a product more aligned with the world of training and professionals in the field.
  • Highlighting the concept of iterative and incremental development.

A major achievement was the presentation of the improved version of the game at the 2025 edition of #play14, held from June 5 to 7 in Figino Serenza (Co).

Gilda IoT

IoT Cloud

The project aims to practically and collaboratively explore the most widely used technologies and tools in the Internet of Things (IoT) ecosystem. The guild is committed to achieving four main objectives:

  1. Hands-on Experience with Cloud: Deepen the use of leading cloud services for the design, deployment, and management of scalable and secure IoT infrastructures.
  2. Development of a Generic IoT System: Build a platform capable of collecting, processing, and analyzing data in real time from various types of devices, using a modular and reusable architecture.
  3. Automation with Terraform: Apply Infrastructure as Code (IaC) techniques to automate the provisioning and configuration of cloud resources using Terraform.
  4. AI Model Integration: Experiment with artificial intelligence to analyze data streams, with the goal of training models that can generate real-time insights.