2025 - Quarter 1
App for Augmentative and Alternative Communication (AAC)
The Guild was created to explore the topic of accessibility (Augmentative and Alternative Communication, or AAC, and autism) and, by understanding user needs, to design and test a solution while gathering insights.
The team, working alongside people familiar with this world (an expert educator in autism and AAC, and a mother), held a workshop and later developed a physical kit that includes:
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- a portable printer to quickly create AAC symbols (PratiCAA Printer),
- a communication notebook,
- a weekly activity calendar,
- instructions for use.
A digital diary has also been created, a tool to help professionals keep track of all the children’s information, share progress and support materials with school and family.Last but not least among Guild’s outputs is an app that tests prints with PratiCAA, from mobile.
Last among Guild’s outputs, but no less important, there is also an app that tests prints with PratiCAA, from mobile.
At the Intré Camp unconference on June 13, the Guild hosted a deep-dive session on AAC and autism topics.
Reality or Deepfake
The Guild studied how the latest deepfake tools work, focusing on AI-generated multimedia content. The work was organized as follows:
- Study of deepfake theory.
- Analysis of tools for creating deepfakes.
- Ultrarealistic deepfakes, considering three scenarios:
- Italian-to-Italian dubbing → Lip sync → Professional voice
- Dubbing of famous people → Partial video editing
- Realistic avatar → Professional voice → Real-time avatar → Knowledge base → Zoom call → Web app
- Ethics of deepfakes.
- Penetration testing and phishing.
- AI Influencers.
At the Intré Camp unconference on June 13, the Guild hosted a dedicated session on the three ultrarealistic deepfake scenarios.
Scrum Quest 3
The guild is the third iteration of the “Scrum Quest” project, the agile-themed board game developed by the “i3 Board Game” guild during the second semester of 2023 and already showcased at the 2024 edition of the #play14 event. During the available sessions, the team worked on the following objectives:
- Balancing the game by simplifying its core dynamics.
- Making “Scrum Quest” a product more aligned with the world of training and professionals in the field.
- Highlighting the concept of iterative and incremental development.
A major achievement was the presentation of the improved version of the game at the 2025 edition of #play14, held from June 5 to 7 in Figino Serenza (Co).
2024 - Quarter 3
Rust in peace
The guild was founded with the goal of thoroughly exploring the Rust programming language, understanding its use cases, and applying it to a concrete project. The journey included hands-on exercises (kata) and experimentation with new methodologies to enhance the guild experience.
Through an in-depth study of the book *”Rust – From the Basics of the Language to Advanced Techniques,”* the team gained a solid foundational knowledge of Rust. The exercises helped uncover ways to optimize code for the underlying architecture, while the development of a project provided an opportunity to put acquired skills into practice.
The results were tangible: the project was successfully completed while maintaining high quality, even in a remote work environment. Additionally, the kata approach proved to be an effective and engaging method for reinforcing knowledge. A journey of growth, experimentation, and shared learning.
Game Design
The Game Design Guild set out to explore the dynamics of video game design, tackling the creative process from concept ideation to the development of a playable prototype.
During the meetings, the team developed Juan Piss, a casual roguelite beat ’em up that turns the journey home after a night at the bar into an odyssey of unpredictable choices, hilarious fights, and surreal situations. Through brainstorming, mind mapping, game flow analysis, and level prototyping, the guild experimented with new design and development techniques.
The results include an initial level prototype and an original, humorous game narrative—an engaging experience that combined experimentation, creativity, and plenty of fun.
i3Finance
The i3Finance Guild has set the goal of providing a solid foundation in financial education, helping participants understand markets, investment tools, and savings management strategies.
Through lectures, practical exercises, and a structured learning path, the guild has explored key topics such as inflation, interest rates, diversification, and risk, analyzing financial instruments including stocks, bonds, investment funds, and ETFs.
Participants have gained the necessary skills to better manage their financial resources, plan investments, and build a portfolio suited to their life goals, thus contributing to greater financial awareness.
i3Skillz
The i3Skillz Guild has focused on exploring microfrontend architecture, choosing Angular as the reference framework. Through hands-on experiments, it developed a Proof of Concept (PoC) to integrate microservices into the internal application used for time tracking, tackling the complexities of migrating an existing system.
The results include a working backend in development, an analysis of the Skill Matrix, and a document outlining the next steps.
The journey will continue with the Guild’s second iteration, further deepening and applying the acquired skills.
History of interfaces
The Guild set out to explore the evolution of digital interfaces, tracing the origins of paradigms and patterns that are still present today. The journey included studying modern interfaces related to virtual reality (VR), augmented reality (AR), and wearable devices, with a focus on the impact of artificial intelligence on the design of the future.
A particularly valuable moment was the workshop with Emanuele Bassis, during which we tested cutting-edge VR and AR devices and rediscovered historic technologies such as the Commodore 64 and the Game Boy, analyzing their interfaces.
The experience reinforced the awareness that every technology is the result of a complex evolution with deep roots. Through collaboration and individual contributions, the Guild developed a broader and more critical perspective on interface design, connecting past, present, and future.
i3Presence
Third iteration of the guild dedicated to developing the application for workstation booking management and office attendance tracking. Additional features have been developed, still using Flutter:
- notification management;
- grouped view of spaces;
- holiday management in the calendar;
- room booking;
- administrator interface
A graphical adaptation for web-browser platforms has also been implemented.
2024 - Quarter 2
Road to Play 14
This Guild was created with the goal of improving “Scrum Quest,” the agile-themed board game developed by the previous “i3 Board Game” Guild in the second quarter of 2023.
Based on feedback from players, the team set the following goals for this new Guild:
- review existing materials and create content for the updated version of the game;
- balance the game to ensure it is sufficiently challenging, enduring, and fun;
- present “Scrum Quest” at “Play 14 Italia,” the serious gaming conference to be held in Florence from September 5 to 7, 2024
The Guild has achieved all its set goals, presenting a new version of Scrum Quest at the Intré Camp conference on October 2. During the unconference, a gaming session was proposed as part of the afternoon activities.